// assault rifle
Ideal for short-to-medium range engagements, and breaking entrenched positions with short controlled bursts.
// sniper rifle
High damage, high accuracy, but long setup time. For the finesse players who have the patience to wait for that perfect shot.
// light machine gun
Less than manoeuvrable in close quarters, the LMG is most effective at medium range allowing sustained fire from fixed positions.
// sub-machine gun
A snappy, quick response weapon with moderate accuracy and low damage. It is the premier rapid-fire close quarters weapon.
// shotgun
Lethal at short ranges, much less effective as range increases. Perfect for the aggressive close combat player.
// handgun
When there is no time to deploy the primary weapon, the handgun is the backup of choice.