// assault rifle
Ideal for short-to-medium range engagements, and breaking entrenched positions with short controlled bursts.
// sniper rifle
High damage, high accuracy, but long setup time. For the finesse players who have the patience to wait for that perfect shot.
// light machine gun
Less than manoeuvrable in close quarters, the LMG is most effective at medium range allowing sustained fire from fixed positions.
// sub-machine gun
A snappy, quick response weapon with moderate accuracy and low damage. It is the premier rapid-fire close quarters weapon.
Lethal at short ranges, much less effective as range increases. Perfect for the aggressive close combat player.
When there is no time to deploy the primary weapon, the handgun is the backup of choice.