Leveling & XP
Ghost Recon Online features a persistent leveling system that allows your soldiers to gain access to a wider range of abilities, weapons, and equipment as you gain experience. Each class—Recon, Assault and Specialist—can progress and gain levels independently from one another, and any of your soldiers can be chosen at any time from the lobby to participate in a match, regardless of their current level.
You will gain experience points based on your performance during a match. Engaging in activities that benefit your team, such as killing other players, capturing or defending control points, and assisting your teammates will increase your score and your standings at the end of a match. Players with higher standings earn a higher XP reward and a greater chance of earning loot. Once you have earned a specific amount of XP your soldier will level up.
One of the key benefits of level progression is that at periodic level thresholds your soldier will receive access to a new tier of weapons and armor. Equipping a higher tier of weapons and equipment will make your soldier more powerful. Your new gear can also be upgraded with attachments and modifications, making you an even deadlier force on the battlefield.
Upgrading & Tiers
All weapons and armor in Ghost Recon Online can be upgraded with attachments and inserts respectively. The video below provides an overview of what you need to know to begin understanding the game’s tiered equipment system.
Weapons and armor have their own unique attributes which will affect your combat performance.
- Damage – The amount of physical harm the weapon is capable of dealing to others
- Accuracy – Affects the probability of hitting a target. A higher accuracy increases you chance of hitting a target. Firing while running, sprinting and sliding will decrease your accuracy temporarily.
- Fire Rate – The frequency at which a specific weapon can fire or launch its projectiles. A higher rate of fire means the weapon can rapidly shoot bullets.
- Ready Time – Affects how quickly your accuracy recovers after breaking from cover, sprinting or running. A higher handling means that your accuracy will recover more quickly.
- Control – The severity of backward momentum when a weapon is fired. Higher recoil means the weapon will kick back farther when fired, increasing the amount of time needed to re-center your sights.
- Ammo Pool – The number of rounds of ammunition carried to battle.
- Magazine Size – The number of rounds in the guns magazine.
- Weapon Proficiency – The more kills you get with a specific weapon, the greater the likelihood of each shot hitting a critical organ for extra damage.
- Damage Per Second - The primary stat to allow for easier comparisons within a weapon type.
To enhance your attributes you can add attachments to your weapon. There are 8 different types of weapon attachments that can potentially be added to a weapon. While certain weapons only support certain types of attachments, the addition of an attachment to a gun can mean the difference between victory and defeat.
- Scopes – Fight at long, mid and short ranges; these vary the range at which you can zoom, and also affect your field of view.
- Stock – Collapsible, extended, and base; these are used to help increase handling and reduce recoil.
- Magazine – From banana clips to twin-mags, these increase your ammo pool or magazine size.
- Bottom Attachment – Forward grips, bi-pods and stabilizers which can reduce recoil, and increase handling.
- Barrel Attachment – Silencers, muzzle brakes and flash suppressors affect a variety of stats and can make you a silent force in the field.
- Barrel – Long, short, mid-sizes these attachments affect damage and handling.
- Side Attachment – Laser sights help turn the tides of combat.
- Special Ammo – Adding magnum ammo to a weapon increases damage by a fixed % per shot.
Armor Attributes and Inserts
Armor inserts have the ability to increase one or more soldier attributes. A given piece of armor may include up to four slots into which inserts can be placed. Experiment with the best combination of inserts to gain attributes in a way that compliments your class and play style.
- +Health - Increases your total overall health... Great for soldiers likely to take "spike damage" from a single bullet, like a Recon sniper.
- +Armor - Reduces a % of damage taken from incoming rounds, great for all class types.
- +Critical Mitigation - Reduces chances of receiving a critical hit. Invaluable when fighting against experienced enemies who have high weapon proficiency.
- +Toughness - Reduces incoming damage from bullets. Best for front-line Assault soldiers who are often under fire,
- +Regen - Increases health regeneration. Designed for the support-class soldier who spends time in cover, like a Specialist.
- +Speed - Increases your overall run speed. Faster classes are generally more lightly armored.
Note: Inserts have a specific durability rating and are not permanent. After the durability of the insert reaches 0 it will be destroyed.
Another way to measure your progression through Ghost Recon Online is the achievement system. Achievements are accomplished when you have fulfilled certain criteria, such as winning multiple games in a row or successfully capturing points. Some achievements require multiple criteria to unlock—for example, to unlock the ‘Basic Training’ achievement you must perform five separate tasks made up of a combination of kills and mission objectives.
You can view all the achievements in the game by selecting the ‘Profile’ tab from the game lobby, and clicking ‘Achievement’. This will show you the ‘Summary’ listing, which displays your current progress through specific achievements. By selecting the ‘Tiers’ option, you can view a breakdown of the achievement list by tier.
Accomplishing an achievement will grant you XP, and will progress you farther toward more advanced achievements. Some achievements will also reward you with special avatars that can be used to represent your character.
As you play, a dizzying amount of data about your performance is captured and made available for your review on your profile screen. This includes a breakdown of your performance over the last week as well as a lifetime view of your gameplay statistics. Reviewing your stats is a good way for you to assess your own skills as you progress through Ghost Recon Online. To access your stats, select ‘View Character Information’ from the navigation at the top of the screen, then select "Stats". To access another player’s stats, select "View Character Information" from the navigation at the top of the screen, then select "Stats".
Ghost Recon Online also offers leaderboards which can show you how you rank compared to other players. Leaderboards are kept in a variety of categories, so there are plenty of ways to see how your skills match up against your friends. Access leaderboards by clicking the leaderboards button on the left side of your character information screen.
For a more in-depth look at the stats tracking in Ghost Recon Online, watch the video below.
Ghost Recon Online features a dynamic mission system that can earn you additional rewards for completing short-term goals. Mission goals are similar to achievement objectives in that they can be comprised of virtually any in-game activity. Each mission will have a unique set of requirements and rewards, and most will have a time limit in which the requirements must be met. To access the mission list in-game, select ‘Daily Missions’ from the navigation panel on the left side of the screen in the game lobby. This will bring up a list of the missions that are currently available for you. There are three types of missions:
- Daily Victories – An automatic mission initiated on a daily basis. These are available to all players, and you do not need to actively accept these missions to complete them.
- Solo Mission – These are missions that you may select to undertake if you choose. Some solo missions have individual rewards, but are part of a series—completing all the missions in the series will grant an advanced reward.
- Party Mission – These are similar to Solo Missions in that you must accept the mission before attempting to meet the objectives, however these missions can only be completed while in an active Fireteam.
To accept any mission, simply click the ‘Accept’ button in the bottom-right area beneath the mission reward. Once accepted, an indicator will appear in the title area for that mission indicating that it is now ‘In Progress’.
When you have fulfilled the requirements of a mission, you will receive the corresponding reward at the end of a match. If the reward is an item, it will be automatically transferred to your inventory. If the reward is Requisition points, they will be credited to your account.