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22-08-2013

12.3 Release Notes

Updates included in Patch 12.3

Key Changes

  • Squad member’s laser designators are now blue
  • Holdout game mode is now best of 3 rounds
  • The store now uses flags to indicate new items or items on sale
  • Special ammo use is now based on game round 
  • Item progression is now based on class and tier
  • Weapon proficiency is now based on class and tier
  • Shotguns and handguns are no longer shared between classes
  • Loot will once again be obtainable at end of every match
  • New monthly challenges with GC rewards
  • Updated inventory UI
  • Semi-automatic shotguns were rebalanced
  • Game-installation process was reduced by one step
  • Automatic-play feature now added
  • Weapon position for new-game installation has been swapped
  • “Start Game” button is now gold

UPDATED SQUAD MEMBER’S LASER DESIGNATOR TO BLUE

  • Targets designated by a squad member’s laser designator are now blue in color to differentiate them from fire team members.

HOLDOUT GAME MODE IS NOW BEST OF 3 ROUNDS

  • In Holdout mode, the match is now played best out of 3 rounds. If a team has won 2 rounds consecutively, the 3rd round is not triggered.

STORE ENHANCEMENTS

  • Store experience has been revamped to support the new tier progression
  • Store items that are featured, on sale, or new will be flagged
  • Players can select which currency they use to purchase each attachment in the customization screen

NEW SPECIAL AMMO

  • New special ammo is now based on game round instead of a limited number of bullets to improve the usability
  • Special ammo amount is the same as normal ammo pool and is replenished every time the player respawns

HUD UPDATES

  • Presentation of special ammo within the HUD was improved so that it is easier to notice
  • Respawn screen updated to show benefits from each armor insert type and damage dealt in addition to damage received

UPDATED ITEM PROGRESSION TO BE BASED ON TIER

  • Item progression is now based on tier instead of level
  • Players gain access to higher tiered items by acquiring items of the lower tier e.g. buying a Tier II Assault Rifle allows a purchase a Tier III Assault Rifle
  • Players can use any item in their inventory
  • Limited edition weapons can be used immediately and will unlock the tier requirement associated with it
  • Unlocked items for existing players remain unlocked
UPDATED WEAPON PROFICIENCY TO BE BASED ON WEAPON CLASS
  • Weapon proficiency is now based on weapon class instead of weapon type (Assault Rifle, Handgun, Shotgun)
  • Any kills made by any weapon contributes to its weapon-class proficiency
  • Added a maximum proficiency rating cap that is parallel with the unlocked tier of the respective weapon class e.g. if a player has acquired Tier I, II, III Assault rifles, the maximum proficiency rating is 3
  • Kills made by existing players are used to calculate the new weapon-class proficiency rating

SHOTGUNS AND HANDGUNS

  • Shotguns are no longer shared between the Assault and Specialist classes
  • All shotguns currently owned by existing players will be assigned specifically to the Assault class and free copies of every shotgun, including all attachments, will be sent to their inboxes and assigned specifically to the specialist class
  • Handguns are no longer shared between the 3 classes (existing players will receive free copies of every handgun they already own for the recon and specialist classes in their inbox)
LOOT
Players now have a chance to obtain loot given in Mystery boxes at the end of every round.
Players have a low chance of receiving the following loot:
  • Bronze(1-star)
  • Silver(2-star)
  • Gold(3-star)
MONTHLY CHALLENGES WITH GC REWARDS
  • Players can earn GC by fulfilling the requirements for monthly challenges. Each month there will be an easy challenge (100 GC reward) and a difficult challenge (150 GC reward).
UPDATED INVENTORY UI
  • New Inventory UI layout
  • Quick select list is now arranged by item tier in descending order
  • Storage display is now filtered by class: Common, Assault, Recon, and Specialist
  • Added shortcut button to store for explosives slot
GAME BALANCE: SEMI-AUTOMATIC SHOTGUNS
  • Semi-automatic shotguns now fire significantly faster, but the damage was also adjusted so that the overall damage-per-second remains almost equal
  • Semi-automatic only shotguns now perform extremely quickly, while keeping net lethality consistent
  • Toughness inserts are now the most effective against semi-automatic shotguns
  • Rebalanced semi-automatic shotguns
               1. Model-10a:   Damage multiplier from 0.908112981 to 0.634920634920635. ROF from 100,120,150 to 140,160,180
               2. M1014: Damage multiplier from 0.7065119 to 0.459233. ROF from 110,120,130 to 160,180,200
               3. KPS-12: Damage multiplier from 0.817301683 to 0.531246. ROF from 110,120,130 to 160,180,200

REMOVED A STEP IN GAME INSTALLATION
  • Reduced the game-installation process by removing the click-once button step. Instead of prompting user to accept and click to proceed with the click-once installation, this step is replaced with a GRO window. The GRO window uses a similar background image for uninstallation and displays the "Initialization'' text.
NEW AUTOMATIC-PLAY FEATURE
Players can choose to automatically launch the game after an installation or update. A new checkbox (selected by default) launches the game automatically when selected and the launcher remembers the choice for the next update or installation.

Note: Players may be prompted by UAC (user account control) to confirm the PunkBuster installation during a game update or installation. Until this prompt has been cleared, the game cannot be started manually or automatically.

SWAPPED THE POSITIONS OF THE SPECIALIST PRIMARY WEAPONS FOR NEW GAME INSTALLATION
  • When the launcher has started for a new user, the user will see LMG positioned on top of SHOTGUNS specifically for Specialist (class) so that player understands that the LMG is the main weapon of the Specialist class.
“START GAME” BUTTON COLOR CHANGED TO GOLD
  • After a game installation or update, users will see the 'START GAME' button in gold color. This has been changed from blue to make it more noticeable
BUG FIXES
The following issues have been fixed:
  • Players in the Xinyi District can no longer take cover and climb over road barrier poles
  • Cover peeking at the holdout point in Balaklava Sub pen
  • Exploit in Attica Heights where enemies can snipe players coming out of their spawn area
  • Environment collision on the blue barrels near Point A in Tomsk-9
  • Bullet decals are now cleared on the Firing Range targets after the targets respawn
  • Fireteam members cannot be invited to another fireteam while match is starting
  • Players are now able to unlock Qualification for Specialist "Device Training 1"
  • Unrecorded stats for bullets deflected will be recorded
  • Now correctly displaying the number of players represented in the fireteam after several fire teams disband
  • Fireteams are now able to be created when the match is starting
  • Fireteam leaders can access fireteam chat channel even if the fireteam invite is accepted after the fireteam leader enters the firing range
  • Health regeneration tool tip at character selection screen fixed to display the description fully
  • Qualification of Specialist Device Training can now be unlocked
KNOWN ISSUES
  • On rare occasion, players may be unable to access the next unlock tier, despite meeting all of the requirements. Logging out and logging back in again will usually resolve the issue.
  • Currently the level 0 proficiency rating for any weapon class will provide a critical-hit chance of 0%; however, achieving the required number of kills to reach proficiency level 1, will unlock the correct level 1 critical-hit chance
  • In Holdout mode, if a team has won 2 rounds consecutively, the 3rd round will not be triggered; however, the 30-second countdown will be triggered, which means that players will have to wait an additional 30 seconds for the countdown before the match will end

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