Buy Now


GRO > News


Developer Diaries 1 & 2

Take a look behind the scenes of GRP. 

With Ghost Recon Phantom's launch date fast approaching, it's time to take a look behind the scenes to learn a bit more about the history of the project, and where it is headed. 

“Our fans have stood by our side for the past two years and we want to give them behind the scenes insight into the thought and work that went into maintaining, improving and evolving the game.” said Corey Facteau, producer of Ghost Recon Phantoms. “The information shared in the series goes beyond Ghost Recon Phantoms and discusses free-to-play games more generally, touching upon our learnings about the importance of community, having the right production team to ensure all parts of the game move in synchronization and the challenges of offering a game as a service. We hope that through Ghost Recon Phantoms: The Journey, players, and people hoping to learn more about free-to-play games, will understand the efforts put behind launching a massive free-to-play title like Ghost Recon Phantoms.” 

Ghost Recon Phantoms: The Journey
Episode 1, inheriting the Ghost Recon Brand

Ghost Recon Phantoms: The Journey
Episode 2, Learning, Testing and Adapting

We hope that you enjoyed this peek behind the scenes, please feel free to let us know what you thought either in the comments below or on our forum. 

JavaScript must be enabled to use this page.

Your web browser is currently configured to prevent JavaScript from running. This page uses JavaScripts to perform many of its functions. You must re-configure your browser to allow JavaScript to run before you can use the page.