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Multiplayer Beta - Balance & Game Play Changes

Wednesday, April 25, 2012 10:00:00

As part of our dedication to the community and showing you how your feedback is directly helping the development teams, here are the first issues that you brought up through your feedback that we’re addressing in the Beta:

  • [Xbox 360 only] Grenades are over-powered: we are reducing the grenade blast radius according to your feedback and the analysis of your matches.
  • [Xbox 360 only] You were confused by the 4-man party and 6-man team matchmaking: we are increasing the maximum party size to 6 in order to align with the team size.
  • [Xbox 360 & PS3] We are universally increasing the speed of XP acquisition in order to gain additional feedback on the weapons and equipment unlocked later in the character progression system.


Last but not least, thanks to the feedback you have provided, we are releasing the Saboteur game mode early, today. In Saboteur, use stealth and cunning to capture the explosive briefcase and detonate across enemy lines.

Saboteur mode really emphasizes the teamwork aspect of Ghost Recon: Future Soldier, and we hope that you’ll enjoy it as much as we do.

Currently Grenades and Party changes will only be active on Xbox 360; we are working to bring these changes to the PS3 Beta as well.

For known-issues please see the GRFS Beta Known Issues thread on our forums. Don’t forget to keep submitting your feedback and continuing to help us improve the game. We love hearing from you!

Note: Some of you may have noticed the periodical server reboot announcements; these reboots are a part of the Beta optimization process. We apologize for any inconvenience caused and we're doing everything possible to minimize impact on your play time.



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